Whack A Mole
This game was developed using the Playcanvas game engine, as I was eager to experiment with a new engine. Playcanvas uses WebGL, enabling you to play directly within your browser.
There are multipul types of tiles in this game.
Red Tile: The treacherous red tile is the player's nemesis. Engaging with this tile will result in a point deduction. Quick judgment is needed to evade these pitfalls.
Blue Tile: A beacon amidst the chaos, the blue tile awards the player with a moderate boost to their score, making it a much-welcomed sight during the game.
Gold Tile: This rare gem is the jackpot. Hitting the gold tile not only yields a substantial point bonus but also powers up the player's "Ultimate Charge", which when filled, unlocks a special gameplay advantage.
Introducing, the game-changer:
Switch/Changing Tile: This tile is a true test of patience, timing, and adaptability. Beginning its life as a deceitful red, it then transitions to a beneficial blue, encouraging players to engage. But the real thrill is its final act, where it turns into a rewarding gold for an ephemeral moment before vanishing. Players must remain alert, gauging the perfect instant to tap and reap its maximum benefits.
Together, these tiles weave a tapestry of excitement and challenge. The game pushes players to hone their reflexes, strategize their moves, and anticipate the ever-changing landscape of the hexagonal board. It's not just about quick reactions, but also about mastering the rhythm of change, ensuring an exhilarating gaming experience.