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Gravity is a movement based game that I made by myself in Unity, The main mechanic in the game is the gravity that changes depending on where in the level you are.


I wanted the game's movement to feel good and interact with the environment in a satisfying way for the player. Therefore I chose to make the movement momentum based with the use of a rigidbody.

Screenshot 2022-01-23 224454.png


The player data is a ScriptableObject, the reason I did this is so that if a designer want's to experiment with diffrent values such as Walk Speed,Run Speed, jumpheight, AirControll, Gravity and other values.

Screenshot 2022-01-23 224422.png


The Weapon is also a ScriptableObject, unlike the playerData the wapon is a scribtible object to allow a designer to easely create new weapons.

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