Philip Wallner
Game Programmer
My name is Philip Wallner. I am currently Working as a Game programmer at Nibiru Software
![]() | ![]() | ![]() | ![]() |
|---|
My skills -Languages and Engines
![]() | ![]() | ![]() |
|---|---|---|
![]() |
Portfolio
The randomly generated hexagon maze is made by me. I had previously made a normal square maze for a project in school, and wanted to challenge myself by increasing the amount of directions so going from a square to hexagon. And that's why I programmed the Hexagon. The Hexagon was made with Unity and C# as a language.
Portfolio

A* PathFinding
In the Unreal Engine, I developed an A* component, which is used for pathfinding and AI navigation. Alongside this, I also crafted a grid actor, which is customizable. This allows the user to change the gridcell size, as well as the x and y coordinates in the grid. This allows for versatile adaptability in different game scenarios, enhancing the overall user experience and gameplay dynamics.

Hexagon Maze
The randomly generated hexagon maze is made by me. I had previously made a normal square maze for a project in school, and wanted to challenge myself by increasing the amount of directions so going from a square to hexagon. And that's why I programmed the Hexagon. The Hexagon was made with Unity and C# as a language.











